Shader collection
Procedural noise, plasma and cellular fields, plus the full three-fluid-fx pass set — distortion, overlay, particles and fluid type. Filter by family.
Hand-tuned procedural fragment shaders next to a real Stable-Fluids solver — distortion and overlay passes, GPGPU particles and fluid type, all rendered live. Open any card to tweak its uniforms, read the source, and copy it out.
— move the cursor to disturb the field · scroll to browseProcedural noise, plasma and cellular fields, plus the full three-fluid-fx pass set — distortion, overlay, particles and fluid type. Filter by family.